
My relation to a bunch of video games has become, in its perverse way, adversarial. In fact, when I take a step back here, I might not be a fan at all.

Souls games and I have a complex relationship, and letting it go shouldn't be so wistful as, say, not looking forward to another release year in and year out, annual as the franchise has become. A true believer.īut you'll have to excuse me, because some farewells aren't so simple or so easy. In fact, that's what I was asked to do for the piece you're reading right now give it a once-over, say goodbye.

It's tempting to look back at a series of games like Dark Souls and do a macro-level farewell to peer over your shoulder at the last eight years or so since Demon's Souls became a sleeper sensation to retread that library of think pieces and critical fawning that the games, though deserved, have accumulated.
